aaOcean for C4D.
Now available for R21 and S22.
aaOcean is a well established open-source ocean surface deformer / displacer / shader available for most of the leading 3D-CGI applications. It has been available for C4D, but until now only for versions up to R20. I’m pleased to say that it’s now available for C4D versions R21 and S22, for both Windows and MacOS thanks to the voluntary work of Kent Barber. In addition to Kent’s work on the software side I have expanded the documentation, which may be of particular use to new users. You can download the lastest versions of the plugin at:
and the expanded C4D documentation file (*.txt) at:
While there are a number of ‘ocean’ plugins for C4D – HOT4D and the currently in beta xpOcean deformer – aaOcean has the advantage of having both deformer and displacement shader components. If you’re working with a renderer that has render-time sub poly displacement this can be a much more memory efficient method of ocean creation – and offers much faster viewport performance as well. That means it’s a much more practical option for the generation of larger ocean surfaces.